![]() ![]() Pick Weapon Specialization and Melee Weapon Mastery as Fighter Bonus Feats. Try adding two levels of fighter at level 6 and 8. I don't think Blood in the Water is as good as it sounds, especially considering how it is limited to crit-able targets - even with Improved Critical and a weapon with a high threat range. Use Stormguard Warrior + Dancing Mongoose for additional Damage and stack up Blood in the Water.īut i don't think Weapon Focus is my best choise, I don't know what Maneuvers i should replace and the Equipment isn't perfect either ) Critical - Dancing MongooseĮquipment: (got 36.000gp for the level 9 Char) Human, Initial Rolls: Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 11ġ Warblade: TWF, Adaptive Style - Punishing Stance, Moment of the perfect Mind, Sudden Leap, Wolf Fang Strike)ģ Warblade: Weapon Focus (Kukri) (Not happy with this)ĥ Warblade: Ironheart Aura - Iron Heart Surgeĩ Warblade: Imp. maybe I could get some Advice (Never played with ToB before) now I got a new group but my thread was highjacked ) I opened a thread in this Forum, my group fell apart, I never had the chance to play my character. Warblade hits better, but then I'm stance, maneuver, and feat starved.Some time ago I started to build a TWF Warblade. It's a fine balance I have to strike Swordsage would give me lots of nice boosts to use for TWF, but at the same time, then I have no attack bonus to actually hit with for TWF due to their rather bad BAB. I assumed that half levels would round up instead of down, since if a level 1 fighter took martial study, it wouldn't make any sense for his IL to be 0. The Barbarian level does not advance your IL, so the build is only IL 8 (6 Warblade + 2 Bloodclaw + (1/2 of 1, fractions round down.)Īh, okay. Your maneuver selections are illegal- your initiator level is not high enough to have a 5th level maneuver. If you don't want to go for the full dip, I'd make your level 3 feat Martial Study to grab one of the above- all the maneuvers I listed are level 1 or 2.Įdit: Oh, I just noticed- there is one thing you're doing wrong. ![]() Shadow Jaunt: 50-foot teleport for stepping past dangerous terrain and blocking enemies. Island of Blades (Stance): Flank by standing next to an enemy instead of having to be completely opposite an enemy. Jacks your damage output way up if your target isn't fire immune/heavily resistant.īurning Brand: Extra 5-foot reach for a turn, converts all your damage to fire.ĭistracting Ember: Summon a flanking buddy for 1 turn.Ĭhild of Shadow (Stance): Gain concealment when you move more than 10 feet.Ĭloak of Deception: 1 turn worth of Greater Invisibility. well, everybody, and a couple more that particularly work better with TWFers.īurning Blade: 1d6 + Initiator Level damage/hit. ![]() Maybe throw a Warblade level for a dip in Swordsage? There are some Desert Wind and Shadow Hand maneuvers that are really nice for. Also need help with selecting a level 3 feat, because I am utterly lost as to what to select. Any other better progressions/feat choices I could do? Please critique and point out if I'm doing anything blatantly wrong. I also considered doing Swordsage instead of Warblade, and dipping into Warblade to get access to Stormguard Warrior. (have Gloves of the Balanced Hand for Improved TWF)Ģnd: Mountain Hammer, Iron Heart Surge, Wall of Bladesģrd: Soaring Raptor Strike (traded for Dancing Mongoose at 6th level) Level 3: ? (have no idea what to get here) Warblade 6 / Bloodclaw Master 2 / Barbarian 1 (Pounce ACF) But I can think of several paths to take this, and can't decide which would be most effective. I'm building a level 9 character for a cohort of my current character, and I decided I want to make it a TWF ToB character. ![]()
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